Qt Quick C++ Classes

The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...

Classes

QQuickAsyncImageProvider

Interface for for asynchronous control of QML image requests

QQuickFramebufferObject

Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick

QQuickFramebufferObject::Renderer

QQuickImageProvider

Interface for supporting pixmaps and threaded image requests in QML

QQuickImageResponse

Interface for asynchronous image loading in QQuickAsyncImageProvider

QQuickItem

The most basic of all visual items in Qt Quick

QQuickItem::ItemChangeData

Adds supplimentary information to the QQuickItem::itemChange() function

QQuickItemGrabResult

Contains the result from QQuickItem::grabToImage()

QQuickPaintedItem

Way to use the QPainter API in the QML Scene Graph

QQuickRenderControl

Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner

QQuickTextDocument

Access to the QTextDocument of QQuickTextEdit

QQuickTextureFactory

Interface for loading custom textures from QML

QQuickView

Window for displaying a Qt Quick user interface

QQuickWindow

The window for displaying a graphical QML scene

QQuickWindow::GraphicsStateInfo

Describes some of the RHI's graphics state at the point of a beginExternalCommands() call

QSGAbstractRenderer

Gives access to the scene graph nodes and rendering of a QSGEngine

QSGBasicGeometryNode

Serves as a baseclass for geometry based nodes

QSGClipNode

Implements the clipping functionality in the scene graph

QSGDynamicTexture

Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's

QSGFlatColorMaterial

Convenient way of rendering solid colored geometry in the scene graph

QSGGeometry

Low-level storage for graphics primitives in the Qt Quick Scene Graph

QSGGeometry::Attribute

QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry

QSGGeometry::AttributeSet

QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up

QSGGeometry::ColoredPoint2D

QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color

QSGGeometry::Point2D

QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points

QSGGeometry::TexturedPoint2D

QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates

QSGGeometryNode

Used for all rendered content in the scene graph

QSGImageNode

Provided for convenience to easily draw textured content using the QML scene graph

QSGMaterial

Encapsulates rendering state for a shader program

QSGMaterialRhiShader

Represents a graphics API independent shader program

QSGMaterialRhiShader::GraphicsPipelineState

Describes state changes that the material wants to apply to the currently active graphics pipeline state

QSGMaterialShader

Represents an OpenGL shader program in the renderer

QSGMaterialShader::RenderState

QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState()

QSGMaterialType

Used as a unique type token in combination with QSGMaterial

QSGNode

The base class for all nodes in the scene graph

QSGOpacityNode

Used to change opacity of nodes

QSGOpaqueTextureMaterial

Convenient way of rendering textured geometry in the scene graph

QSGRectangleNode

Convenience class for drawing solid filled rectangles using scenegraph

QSGRenderNode

Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph

QSGRendererInterface

An interface providing access to some of the graphics API specific internals of the scenegraph

QSGTexture

Baseclass for textures used in the scene graph

QSGTexture::NativeTexture

Contains information about the underlying native resources of a texture

QSGTextureMaterial

Convenient way of rendering textured geometry in the scene graph

QSGTextureProvider

Encapsulates texture based entities in QML

QSGTransformNode

Implements transformations in the scene graph

QSGVertexColorMaterial

Convenient way of rendering per-vertex colored geometry in the scene graph

Detailed Description

To include the definitions of the module's classes, use the following directive:

 #include <QtQuick>

To link against the module, add this line to your qmake .pro file:

 QT += quick

For more information on the Qt Quick module, see the Qt Quick module documentation.