Qt Quick 3D - HelloCube Example

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 import QtQuick 2.15
 import QtQuick.Window 2.14
 import QtQuick3D 1.15

 Window {
     id: window
     width: 640
     height: 640
     visible: true
     color: "black"

     Rectangle {
         id: qt_logo
         width: 230
         height: 230
         anchors.top: parent.top
         anchors.left: parent.left
         anchors.margins: 10
         color: "transparent"

         layer.enabled: true

         Rectangle {
             anchors.fill: parent
             color: "black"

             Image {
                 anchors.fill: parent
                 source: "qt_logo.png"
             }
             Text {
                 id: text
                 anchors.bottom: parent.bottom
                 anchors.left: parent.left
                 color: "white"
                 font.pixelSize: 17
                 text: qsTr("The Future is Written with Qt")
             }

             transform: Rotation {
                 id: rotation
                 origin.x: qt_logo.width / 2
                 origin.y: qt_logo.height / 2
                 axis { x: 1; y: 0; z: 0 }
             }

             PropertyAnimation {
                 id: flip1
                 target: rotation
                 property: "angle"
                 duration: 600
                 to: 180
                 from: 0
             }
             PropertyAnimation {
                 id: flip2
                 target: rotation
                 property: "angle"
                 duration: 600
                 to: 360
                 from: 180
             }
         }
     }

     View3D {
         id: view
         anchors.fill: parent
         camera: camera
         renderMode: View3D.Overlay

         PerspectiveCamera {
             id: camera
             position: Qt.vector3d(0, 200, 300)
             eulerRotation.x: -30
         }

         DirectionalLight {
             eulerRotation.x: -30
         }

         Model {
             id: cube
             visible: true
             position: Qt.vector3d(0, 0, 0)
             source: "#Cube"
             materials: [ DefaultMaterial {
                     diffuseMap: Texture {
                         id: texture
                         sourceItem: qt_logo
                     }
                 }
             ]
             eulerRotation.y: 90

             SequentialAnimation on eulerRotation {
                 loops: Animation.Infinite
                 PropertyAnimation {
                     duration: 5000
                     from: Qt.vector3d(0, 0, 0)
                     to: Qt.vector3d(360, 0, 360)
                 }
             }
         }
     }

     MouseArea {
         id: mouseArea
         anchors.fill: qt_logo

         Text {
             id: clickme
             anchors.top: mouseArea.top
             anchors.horizontalCenter: mouseArea.horizontalCenter
             font.pixelSize: 17
             text: "Click me!"
             color: "white"

             SequentialAnimation on color {
                 loops: Animation.Infinite
                 ColorAnimation { duration: 400; from: "white"; to: "black" }
                 ColorAnimation { duration: 400; from: "black"; to: "white" }
             }

             states: [
                 State {
                     name: "flipped";
                     AnchorChanges {
                         target: clickme
                         anchors.top: undefined
                         anchors.bottom: mouseArea.bottom
                     }
                 }
             ]
         }

         onClicked: {
             if (clickme.state == "flipped") {
                 clickme.state = "";
                 flip2.start();
             } else {
                 clickme.state = "flipped";
                 flip1.start();
             }
         }
     }
 }