HDRBloomTonemap QML Type
A bloom with tonemapping effect. More...
Import Statement: | import QtQuick3D.Effects 1.15 |
Properties
- bloomThreshold : real
- blurFalloff : real
- channelThreshold : real
- exposure : real
- gamma : real
- tonemappingLerp : real
Detailed Description
The HDRBloomTonemap effect provides two features:
- Adjust the gamma and exposure of the high-dynamic range rendered content to achieve the image quality you want.
- Apply an adjustable bloom effect to very bright areas (like the sun glinting off a car).
Property Documentation
bloomThreshold : real |
Lighting greater than this value blooms. A value of 1.0
corresponds to white in the original render result. Lowering this value causes more areas of the rendered scene to bloom. At a value of 0.0
everything in the scene blooms. Range is [0...1]
. 1
by default.
blurFalloff : real |
Adjusts the amount of bloom. Lower values result in stronger bloom effect, and higher values make the effect more subtle. Range is [0...10]
. 0
by default.
channelThreshold : real |
The white point for the image. There is usually no need to adjust this. Range is [0...1]
. 1
by default.
exposure : real |
A linear multiplier on the lighting, brightening, or darkening the image overall. A value of 0.0
causes no adjustment to the image. Range is [-9...9]
. 0
by default.
gamma : real |
Affects the non-linear curve of the lighting. Higher values increase the exposure of mid tones, lightening the image and decreasing the contrast. A value of 1.0
causes no adjustment to the image. Sensible values are in the range [0.1...4]
. 1
by default.
tonemappingLerp : real |
Strength of the overall bloom effect. There is usually no need to adjust this. Range is [0...1]
, with 0
being no blur and 1
being full bloom. 1
by default.