QTextToSpeech Class

The QTextToSpeech class provides a convenient access to text-to-speech engines. More...

Header: #include <QTextToSpeech>
qmake: QT += texttospeech
Inherits: QObject

Public Types

enum State { Ready, Speaking, Paused, BackendError }

Properties

Public Functions

QTextToSpeech(const QString &engine, QObject *parent = nullptr)
QTextToSpeech(QObject *parent = nullptr)
QVector<QLocale> availableLocales() const
QVector<QVoice> availableVoices() const
QLocale locale() const
double pitch() const
double rate() const
QTextToSpeech::State state() const
QVoice voice() const
double volume() const

Public Slots

void pause()
void resume()
void say(const QString &text)
void setLocale(const QLocale &locale)
void setPitch(double pitch)
void setRate(double rate)
void setVoice(const QVoice &voice)
void setVolume(double volume)
void stop()

Signals

void localeChanged(const QLocale &locale)
void pitchChanged(double pitch)
void rateChanged(double rate)
void stateChanged(QTextToSpeech::State state)
void voiceChanged(const QVoice &voice)
void volumeChanged(double volume)
void volumeChanged(int volume)

Static Public Members

QStringList availableEngines()

Detailed Description

Use say() to start synthesizing text. It is possible to specify the language with setLocale(). To select between the available voices use setVoice(). The languages and voices depend on the available synthesizers on each platform. On Linux, speech-dispatcher is used by default.

Member Type Documentation

enum QTextToSpeech::State

ConstantValueDescription
QTextToSpeech::Ready0The synthesizer is ready to start a new text. This is also the state after a text was finished.
QTextToSpeech::Speaking1The current text is being spoken.
QTextToSpeech::Paused2The synthesis was paused and can be resumed with resume().
QTextToSpeech::BackendError3The backend was unable to synthesize the current string.

Property Documentation

locale : QLocale

This property holds the current locale in use. By default, the system locale is used.

Access functions:

QLocale locale() const
void setLocale(const QLocale &locale)

Notifier signal:

void localeChanged(const QLocale &locale)

pitch : double

This property holds the voice pitch, ranging from -1.0 to 1.0. The default of 0.0 is the normal speech pitch.

Access functions:

double pitch() const
void setPitch(double pitch)

Notifier signal:

void pitchChanged(double pitch)

rate : double

This property holds the current voice rate, ranging from -1.0 to 1.0. The default value of 0.0 is normal speech flow.

Access functions:

double rate() const
void setRate(double rate)

Notifier signal:

void rateChanged(double rate)

state : const State

This property holds the current state of the speech synthesizer. Use say() to start synthesizing text with the current voice and locale.

Access functions:

QTextToSpeech::State state() const

Notifier signal:

void stateChanged(QTextToSpeech::State state)

voice : QVoice

This property holds the current voice used for the speech.

Access functions:

QVoice voice() const
void setVoice(const QVoice &voice)

Notifier signal:

void voiceChanged(const QVoice &voice)

volume : double

This property holds the current volume, ranging from 0.0 to 1.0. The default value is the platform's default volume.

Access functions:

double volume() const
void setVolume(double volume)

Notifier signal:

void volumeChanged(int volume)
void volumeChanged(double volume)

Member Function Documentation

QTextToSpeech::QTextToSpeech(const QString &engine, QObject *parent = nullptr)

Loads a text-to-speech engine from a plug-in that matches parameter engine and constructs a QTextToSpeech object as the child of parent.

If engine is empty, the default engine plug-in is used. The default engine may be platform-specific.

If the plugin fails to load, QTextToSpeech::state() returns QTextToSpeech::BackendError.

See also availableEngines().

QTextToSpeech::QTextToSpeech(QObject *parent = nullptr)

Loads a text-to-speech engine from a plug-in that uses the default engine plug-in and constructs a QTextToSpeech object as the child of parent.

The default engine may be platform-specific.

If the plugin fails to load, QTextToSpeech::state() returns QTextToSpeech::BackendError.

See also availableEngines().

[slot] void QTextToSpeech::pause()

Pauses the current speech.

Note:

  • This function depends on the platform and the backend. It may not work at all, it may take several seconds before it takes effect, or it may pause instantly. Some synthesizers will look for a break that they can later resume from, such as a sentence end.
  • Due to Android platform limitations, pause() stops what is presently being said, while resume() starts the previously queued sentence from the beginning.

See also resume().

[slot] void QTextToSpeech::resume()

Resume speaking after pause() has been called.

See also pause().

[slot] void QTextToSpeech::say(const QString &text)

Start synthesizing the text. This function will start the asynchronous reading of the text. The current state is available using the state property. Once the synthesis is done, a stateChanged() signal with the Ready state is emitted.

[slot] void QTextToSpeech::setLocale(const QLocale &locale)

Sets the locale to a given locale if possible. The default is the system locale.

Note: Setter function for property locale.

See also locale().

[slot] void QTextToSpeech::setVoice(const QVoice &voice)

Sets the voice to use.

Note: On some platforms, setting the voice changes other voice attributes such as locale, pitch, and so on. These changes trigger the emission of signals.

Note: Setter function for property voice.

See also voice().

[slot] void QTextToSpeech::stop()

Stop the text that is being read.

[static] QStringList QTextToSpeech::availableEngines()

Gets the list of supported text-to-speech engine plug-ins.

QVector<QLocale> QTextToSpeech::availableLocales() const

Gets a vector of locales that are currently supported.

Note: On some platforms these can change, for example, when the backend changes synthesizers.

QVector<QVoice> QTextToSpeech::availableVoices() const

Gets a vector of voices available for the current locale.

Note: if no locale has been set, the system locale is used.